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Product Designer - Mobile
Kpler
Contract type
Ongoing
Work mode
On-site · On-site (see listing for address)
Experience
Mid-level · 3+ years
Job description
Key details
- Conceptualize, prototype, and deliver user-centered design solutions in Figma for new product capabilities and core workflow enhancements
- Distill intricate data flows, geospatial mapping tools, and market analytics into simple, human-centric user interfaces
- Adhere to and contribute to Kpler's shared design system (Atlas) to maintain visual consistency, component quality, and usability standards
- Partner with Product Managers and Engineering leads to define user flows, wireframes, and high-fidelity prototypes for upcoming product milestones
- Gather user feedback, analyze interaction patterns, and iterate rapidly to refine interaction details, micro-copy, and edge-case behaviors
- Work seamlessly with engineers and product stakeholders throughout the delivery lifecycle to ensure design intent and quality are preserved in production
- Company mission
- We are a dynamic company dedicated to nurturing connections and innovating solutions to tackle market challenges head-on
Benefits
- Information not specified
Requirements & details
- 2–4 years of professional experience as a Product Designer crafting web applications, complex dashboards, or data-intensive B2B software products
- Advanced mastery of Figma, including auto-layout, interactive components, design tokens, responsive layout rules, and prototyping best practices
- Demonstrated ability to drive design projects from discovery and user flow mapping through to pixel-perfect visual design and developer handoff
- Strong knack for simplifying dense, multi-step workflows into clear, frictionless user journeys
- Excellent verbal and written communication skills in English to articulate design rationale and align with product and engineering peers
- Nice-to-have: experience designing interfaces for SaaS, analytics, financial terminals, supply chain, or maritime tools
- Nice-to-have: prior experience maintaining or scaling a shared component library in a multi-team environment
- Nice-to-have: practical experience conducting qualitative user interviews or usability testing sessions
- Figma
