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Product Designer - Mobile

Kpler
Contract type
Ongoing
Work mode
On-site · On-site (see listing for address)
Experience
Mid-level · 3+ years

Job description

Key details

  • Conceptualize, prototype, and deliver user-centered design solutions in Figma for new product capabilities and core workflow enhancements
  • Distill intricate data flows, geospatial mapping tools, and market analytics into simple, human-centric user interfaces
  • Adhere to and contribute to Kpler's shared design system (Atlas) to maintain visual consistency, component quality, and usability standards
  • Partner with Product Managers and Engineering leads to define user flows, wireframes, and high-fidelity prototypes for upcoming product milestones
  • Gather user feedback, analyze interaction patterns, and iterate rapidly to refine interaction details, micro-copy, and edge-case behaviors
  • Work seamlessly with engineers and product stakeholders throughout the delivery lifecycle to ensure design intent and quality are preserved in production
  • Company mission
  • We are a dynamic company dedicated to nurturing connections and innovating solutions to tackle market challenges head-on

Benefits

  • Information not specified

Requirements & details

  • 2–4 years of professional experience as a Product Designer crafting web applications, complex dashboards, or data-intensive B2B software products
  • Advanced mastery of Figma, including auto-layout, interactive components, design tokens, responsive layout rules, and prototyping best practices
  • Demonstrated ability to drive design projects from discovery and user flow mapping through to pixel-perfect visual design and developer handoff
  • Strong knack for simplifying dense, multi-step workflows into clear, frictionless user journeys
  • Excellent verbal and written communication skills in English to articulate design rationale and align with product and engineering peers
  • Nice-to-have: experience designing interfaces for SaaS, analytics, financial terminals, supply chain, or maritime tools
  • Nice-to-have: prior experience maintaining or scaling a shared component library in a multi-team environment
  • Nice-to-have: practical experience conducting qualitative user interviews or usability testing sessions
  • Figma

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