UX Designer - Porting AA UE5 Game to Cloud Streaming (Remote, Americas or Europe

Contract type
Freelance
Work mode
Remote · Albania, Andorra, Anguilla, Antigua and Barbuda +11
Experience
Senior · 5+ years

Job description

A UX Designer role at Amber to adapt UX/UI and controls for a large narrative AA Unreal Engine 5 game being brought to a cloud streaming platform. It is a hands-on remote contract engagement expected to run about 2 months, with a possible extension.

At a glance

Employment
Contract · Independent contractor
Work mode
Remote · Albania, Andorra, Anguilla, Antigua and Barbuda +11
Languages
English – fluent

What you'll do

  • Map every interaction in the game to a touch controller.
  • Design controller layouts, prompts, and accessibility options in Figma.
  • Build onboarding that teaches the controls to players new to games.
  • Define system flows, such as settings, pause, and disconnect.
  • Write implementation specs for engineering.
  • Run consistency passes across the full game.
  • Turn playtest findings into design changes.
  • Flag usability risks early.
  • Present options backed by evidence.

What we're looking for

  • At least 5 years as a UX designer in games, with at least one shipped game.
  • A portfolio that shows game UX work, such as player flows, wireframes, and interaction specs.
  • Proven experience designing touch controls for games.
  • Experience designing game UX, preferably for console or TV.
  • Onboarding design for casual players.
  • Strong Figma skills, including wireframes.
  • Working knowledge of game accessibility practices, especially input simplification and alternative controls.
  • Comfortable making decisions with incomplete information.
  • Clear communication in English, spoken and written.

Nice to have

  • Second-screen or phone-as-controller UX.
  • Cloud gaming projects, or input design that holds up under latency.
  • Work on narrative or cinematic games.
  • Designing to platform requirements, such as console certification rules.
  • Motion controls or haptics design.

Benefits

  • A fun and dynamic industry where you can make a difference.
  • Professional and friendly work environment.
  • Awesome and talented colleagues.
  • Support from all your teammates.

How to get hired

  1. 1Profile Preselection: Our Talent Acquisition team will review your profile.
  2. 2Talent Acquisition Screening: Selected candidates will be contacted to undergo an initial interview to discuss their experience, skills, and fit for the role.
  3. 3Test: Qualified candidates will be invited to complete an assessment to demonstrate their abilities.
  4. 4Interviews: Finalists will participate in technical and cultural interviews to assess their proficiency and compatibility with our team.

Apply

About Amber Studio

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

Mission

Our mission of continuous improvement and innovation.

What they value

  • Continuous improvement
  • Innovation