Senior Technical Artist (Houdini | Procedural Game Art) Europe

Contract type
Ongoing
Work mode
Remote
Experience
Senior · 5+ years

Job description

A senior, hands-on Technical Artist role at Beffio focused on designing and developing Houdini-based procedural systems, tools, and workflows for game art production. The role supports environment art, asset creation, and pipeline integration across game development disciplines.

At a glance

Employment
Employee or contractor
Work mode
Remote
Languages
English – fluent

What you'll do

  • Design and develop procedural tools, generators, and systems using Houdini.
  • Create scalable workflows for environment assets, geometry processing, modular content, and world-building tasks.
  • Develop reusable Houdini Digital Assets (HDAs) that give artists creative control while maintaining production consistency.
  • Build procedural systems that support artistic iteration, controlled variation, and efficient asset creation.
  • Explore new procedural techniques that improve production quality and efficiency.
  • Integrate Houdini-generated content into real-time game development workflows.
  • Develop reliable asset export, validation, and optimization processes.
  • Collaborate with artists and engineers to integrate procedural solutions into Unity3D, Unreal Engine, or related production pipelines.
  • Ensure generated content meets artistic, technical, and performance requirements.
  • Troubleshoot procedural systems, geometry issues, and pipeline bottlenecks.
  • Build artist-friendly procedural tools with clear parameters and predictable outputs.
  • Develop workflow automation using VEX, Python, and Houdini's procedural toolset.
  • Create reusable templates, documentation, and best practices.
  • Prototype creative solutions and refine them into stable production tools.
  • Improve efficiency while preserving artistic flexibility and visual quality.
  • Work closely with Environment Artists, Character Artists, Technical Artists, and Engineers.
  • Translate creative requirements into practical procedural solutions.
  • Provide technical guidance and support artists using procedural tools.
  • Take ownership of procedural systems from early exploration through production.
  • Proactively identify areas where procedural workflows can improve quality, consistency, or production efficiency.

What we're looking for

  • 5+ years of professional experience in Technical Art, procedural game art, or related disciplines.
  • Advanced Houdini experience with a portfolio demonstrating production-ready procedural systems.
  • Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
  • Proficiency in VEX and Python scripting for Houdini.
  • Experience building reusable HDAs and artist-facing procedural tools.
  • Understanding of real-time game asset production, including optimization, UVs, materials, and geometry budgets.
  • Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong artistic understanding of shape, composition, visual consistency, and production requirements.
  • Ability to design maintainable procedural systems and solve complex technical challenges independently.
  • Excellent communication skills and experience collaborating with multidisciplinary teams.
  • Fluency in English.

Nice to have

  • Experience with Houdini Engine integration in Unity3D or Unreal Engine.
  • Knowledge of PDG/TOPs and large-scale procedural asset processing.
  • Experience with procedural terrain, vegetation, architecture, or environment generation.
  • Familiarity with voxel geometry, destruction, or procedural simulation.
  • Experience with procedural animation, VFX, or simulation workflows.
  • Knowledge of mobile performance optimization and efficient real-time asset generation.
  • Previous experience creating procedural tools for international co-development teams.

Benefits

  • High technical ownership over procedural tools and production workflows.
  • Opportunity to develop innovative solutions that directly improve game art production.
  • Close collaboration with experienced artists, engineers, and technical leadership.
  • Remote-friendly international working environment.
  • Competitive compensation and flexible contract options.
  • Long-term collaboration and opportunities for professional growth.
  • Annual Beffio team retreats and a supportive studio culture.

How to get hired

  1. 1Send us your portfolio, technical breakdowns, and a short introduction.

Apply

About Beffio

Key facts

  • Remote-friendly international working environment
  • Annual Beffio team retreats