Senior Level Designer
Level inferred from job title
Job description
Level designer for a hybrid casual RPG at Homa, owning the level design area end to end. The role focuses on building, balancing, and polishing levels in Unity with the help of an AI-powered level generation pipeline.
At a glance
- Work mode
- Remote
- Languages
- English
What you'll do
- Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty
- Triple level content by combining the AI pipeline with own design judgment
- Model how health, damage, and stat changes affect the numbers before anything ships
- Bring existing levels to final quality and give them the feel and juice that make players stay
- Set the level design roadmap, make design calls, and question whether each choice fits the game
- Write clear, detailed specs that developers can implement as written
- Use playtests and player data to see what works and iterate quickly
- Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work
What we're looking for
- Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game
- Hands-on balancing skills: comfortable with stats, health and damage maths, and spreadsheets
- Fluency in Unity: build and iterate levels in the engine
- A strong sense of game feel: know when a level is fun and can explain why
- AI is already part of how you work every day; used it to automate, speed up, or rethink
- The autonomy to build your own roadmap and make design decisions
- A data-driven approach to level tuning
- Feature design experience alongside level design
- Extreme ownership: drive outcomes and fix what breaks
- Proactive: spot what needs doing and do it without waiting for instructions
- Pragmatism and simplicity: look for the simplest solution that works and ship
- Sharp thinking: learn fast, reason from facts, and structure ideas clearly
- Hungry and motivated: ambitious, high-energy, and grounded
Your team
AI-native game team
A small, AI-native game team on its way to launch.
Benefits
Comprehensive benefits depending on location such as insurance, meal vouchers, public transport, gym memberships, and more
- Paris HQ access: a desk at a private office in a well-located WeWork building with WeWork perks
- Coworking access to WeWork spaces throughout Europe
- Global team collaborating in English with top-tier talent from 35+ countries
- Team gatherings and off-site retreats (Workations)
- Performance reviews every six months
- Equipment support including a home office setup allowance if working remotely
Apply
About Homa
Building the next billion-player experiences from the ground up and shaping the future of entertainment
Homa is a global mobile game developer and publisher creating games people love. It partners with studios and internally develops games, having launched over 80 titles and reached over 2 billion downloads. It built Homa Lab, a proprietary platform giving developers market intelligence, data tools, and game tech with AI built-in to find product-market fit and scale mass-market games.
Key facts
- 220+ people
- Paris
- Mobile game development and publishing
- Launched over 80 titles
- Reached over 2 billion downloads
- Game All in Hole broke into the global top-50 grossing charts
- Built Homa Lab, a proprietary platform with AI built-in
- 220+ people from 30+ nationalities
- Raised $165M
Partners & customers
What they value
- Humility
- Curiosity
- Focus
- Ambition
