Senior Graphics Engineer (Unreal)

Contract type
Ongoing
Work mode
Remote · Worldwide
Experience
Senior · 5+ years

Job description

Senior Graphics Engineer at a fully remote game studio, responsible for building and optimizing rendering and graphics systems in Unreal Engine 5 across multiple platforms for the Ready or Not team.

At a glance

Employment
Full-time · Employee or contractor
Work mode
Remote · Worldwide

What you'll do

  • Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms
  • Collaborate with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality
  • Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions
  • Own graphic performance and optimization strategy, helping to establish best practices
  • Participate in code reviews and contribute to mentoring junior engineers
  • Serve as a technical advisor regarding complex graphics features, identifying risks and tradeoffs
  • Work closely with production and leadership teams to estimate, plan, and deliver engineering work
  • Contribute to technical decision-making and long-term project goals
  • Communicate technical solutions effectively to both technical and non-technical stakeholders

What we're looking for

  • 5+ years of professional game development experience
  • Strong C++ and math skills
  • Experience shipping at least one AAA console title
  • Recent professional experience working with Unreal Engine
  • Deep understanding of real-time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance
  • Familiarity with low-level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX
  • Strong debugging, optimisation, and problem-solving skills
  • Ability to design and implement robust rendering and graphics systems that are performant, scalable, maintainable, and extensible across platforms
  • Strong understanding of software engineering principles, performance considerations, and code quality practices
  • Ability to work independently while contributing effectively to a collaborative remote-first team
  • Strong communication and collaboration skills

Nice to have

  • Hands-on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR
  • Experience extending or modifying Unreal Engine's rendering pipeline or engine-level graphics systems
  • Worked on multi-platform titles
  • Familiar with all stages of game-development from Concept to Post-Launch Ops

Apply

About VOID Interactive

The kick-ass team behind the best-selling FPS game Ready or Not

A fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.

Key facts

  • 80+
  • Video game development
  • Ready or Not has sold over 15 million copies across all platforms
  • Fully remote studio
  • Remote-first company welcoming applications from candidates worldwide