Senior Engineer, Graphics

Contract type
Ongoing
Work mode
Remote · Portugal
Experience
Senior · 5+ years

Job description

Senior Graphics Engineer at Scopely working on real-time rendering features and optimizations for an unannounced cross-platform Strategy/MMO title, with a focus on mobile platforms.

At a glance

Employment
Full-time · Employee (employment agreement)
Work mode
Remote · Portugal

What you'll do

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest improvements to our pipeline.

What we're looking for

  • 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity's Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.

Nice to have

  • Experience with UE5's Nanite/Lumen or equivalent advanced rendering solutions.
  • Background in custom engine development or low-level rendering systems.
  • Contributions to open-source graphics tools or technical publications.
  • Cross-platform rendering experience beyond mobile (PC/console).

Apply

About Scopely

Leading video game and global interactive entertainment company

Scopely is a leading video game and global interactive entertainment company, home to many of the world's most beloved and enduring experiences, including two of the most successful mobile games of all-time "MONOPOLY GO!" and "Pokémon GO," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force," "WWE Champions," the Scrabble® franchise, "Yahtzee® With Buddies," and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry.

Key facts

  • 2011
  • video games and interactive entertainment
  • #1 mobile games company in the U.S. and #2 globally
  • Generating more than $10 billion in lifetime revenue
  • Proprietary technology platform, Playgami
  • Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine
  • One of Fast Company's "World's Most Innovative Companies" and "Best Workplaces for Innovators"
  • Global operations and partners across four continents in more than a dozen countries worldwide