AI Creative Producer

Contract type
Freelance
Work mode
Remote · Europe
Experience
Mid-level · 3+ years

Job description

A Creatives team role at Homa to build and own end-to-end AI pipelines and automations for ad creative production, from idea and brief to finished AI-made ads (video, playables, 3D), improving speed, cost and performance. Reports to the Head of Creatives and works closely with UA, data and creative leads.

At a glance

Employment
Full-time · Independent contractor
Work mode
Remote · Europe
Languages
English

What you'll do

  • Map our creative cycle (insights, production, testing, learnings) and find where AI saves the most time or lifts performance.
  • Build and own end-to-end AI pipelines and automations, from hypothesis to tool choice to rollout in the team.
  • Come up with ideas, write briefs, and produce AI creatives yourself (video, playables, 3D), turning ideas into ads that win.
  • Set the quality bar for the team, and push AI output until it's on-brand and stops the scroll.
  • Choose what to automate with UA, data and creative leads, then measure the impact on speed, cost and performance.
  • Keep testing new AI models and tools like Veo, Sora, Kling and Runway, and turn the useful ones into team workflows.
  • Design workflows that scale across games, and train the team so they can use them without you.

What we're looking for

  • Ownership: you drive outcomes; when something breaks, you fix it instead of explaining why it broke.
  • Proactive: you don't wait for instructions or perfect conditions; you spot what needs doing and do it.
  • Pragmatism: you look for the simplest solution that works, use whatever tools are available, and ship.
  • Sharp thinking: you learn fast, reason from facts, and structure your ideas clearly.
  • AI-driven: AI is already part of how you work every day; you've used it to automate, speed up, or rethink.
  • Motivated: ambitious and grounded, seeing this opportunity as a chance to learn faster than anywhere else.
  • 3+ years in motion or video design, ideally on ads, with a portfolio that includes AI-made work.
  • Visual taste: can tell a good ad from a generic one, and finish AI output by hand when it needs it.
  • Hands-on AI video skills, plus strong After Effects or similar motion tools.
  • A gaming background: knows mobile games, ideally hybrid-casual or casual, and what makes players tap.
  • Critical and marketing thinking: thinks in hooks, audiences and performance data, not just assets.
  • Systems and automation expertise: designs workflows that scale across games.
  • Full autonomy: spots problems, decides, ships and reports without being managed day to day.

Nice to have

  • UA or performance creative experience, ideally with winning ads on networks like AppLovin.
  • Hands-on experience with Blender or other 3D tools, Unity, or playable ad tools.

Your team

Creatives team

Reports to the Head of Creatives and works closely with UA, data and creative leads.

Benefits

Comprehensive benefits depending on where you're based, such as health insurance, meal vouchers, public transport, gym membership, and more.

  • A desk in the brand-new Paris HQ whenever you want to work side by side with the team.
  • Work in English with top talent from 35+ countries across Europe, the UK, the US, and beyond.
  • Regular team gatherings and off-site retreats.
  • Performance reviews every six months.
  • Equipment support from day one, including a home office allowance if you work remotely.

Apply

About Homa

Building the next billion-player experiences from the ground up and shaping the future of entertainment.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

Key facts

  • 220+ people
  • Paris
  • Mobile games
  • Launched over 80 titles
  • Reached over 2 billion downloads
  • Game All in Hole broke into the global top-50 grossing charts
  • Built Homa Lab, a proprietary platform with AI built-in
  • 220+ people from 30+ nationalities
  • Raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify
  • Brand-new office in the heart of Paris

Partners & customers

HeadlineNorthzoneEurazeoBpifrancefounders of King

What they value

  • Ambition
  • Curiosity
  • Humility
  • Focus
  • Speed
  • Excellence
  • Candor